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Pathfinder Adventure Path #111: Dreams of the Yellow King (Strange Aeons 3 of 6) Sylvaneth To top it off

SKU: 16755812360
4.3
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Description

To top it off

Filled with colourful characters and various family intrigues

Kommandos specialise in very unorthodox (for Orks) tactics like hiding in the shadows and springing traps

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provides full errata and answers to the most frequently asked questions

Pathfinder Adventure Path #111: Dreams of the Yellow King (Strange Aeons 3 of 6) Sylvaneth To top it offThe cult of Hastur no longer threatens Thrushmoor, and now the adventurers discover the final clues needed to solve the enigma of their lost memories. Boarding a riverboat to Cassomir, the adventurers begin researching the manuscripts found in Iris Hill during the previous adventure. From these esoteric tomes, the adventurers discover a ritual that allows them to explore the Dreamlands in order to reclaim the parts of their minds they lost and track

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