higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

Sorcerous Spyglass Rarity: Uncommon TYPE: Artifact SUBTYPE: - CMC: 2 Mana cost: USD: $0.09 EUR: 0.08 TIX: 0.02 EDHREC RANK: 15936 As this artifact enters, look at an opponent's hand, then choose any card name
Certain spells in Magic have a unique keyword called suspend, which acts as an alternate casting cost, often times cheaper than its regular one, at the expense of having to wait a few extra turns to finish casting it
PS: All cards were under budget at the time of writing, but prices might have shifted since
However, there is an interesting way to use this