Like any strategy revolving around graveyard interactions, this build is pretty easy to sideboard against
Hitting delirium with this land lets you transform it into any permanent card in your graveyard for a turn, letting it shift into anything from an artifact to an enchantment, or even a creature to close out a game
Without the play/draw rule, a first turn Tower is all but guaranteed to give you a decent amount of life when you're running a deck without a steady curve and it was your best defense against the antithesis of the Tower, Black Vise
Outside of equipment, white's synergy with artifacts has kind of been on the back burner for a while, but it's started to become more apparent again with cards like this
A total of 200 players will compete in the main event: 160 qualified through DLCs, 24 from CCQs, and 16 from the Last Chance Qualifier held on Friday