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Well, just stop the other person from combo-ing off or locking you out on the first turn, and then play a Monastery Mentor and so many cheap or free cards that you kill in one or two hits, while also having a resilient, wide array of threats, to ensure removal cant stop you
Decks that run Great Tusk tend to either be focused on the cards milling capability as its primary strategy or tend to be more of an Ancient Box style of the deck that uses Great Tusks Land Collapse attack against decks that are similarly aggressive
While previous merfolk commanders have focused on straightforward typal boosts, Hakbal of the Surging Soul takes things in a direction more suited to the Lost Caverns set
Rest assured that when it happens, Cardsphere will lock trades on the big cards