That ability means that Jafar can always be on the offensive, doing damage and earning lore as he cycles out the same set of Illusion-based characters
Then, you can have those defender creatures start swinging in, dealing damage based on their toughness instead of power, which is good since they generally dont have much power in the first place
If your deck's key engine is a 4cmc commander like Kaalia of the Vast, for example, then you will want to run ramp cards that can get her out faster, which means ramp that is between 0-2cmc so you can cast Kaalia on turn 3 or earlier instead of her usual turn 4
With a reasonably low Ink cost of 4 (and no option to use it in your Inkwell, as is the case with several cards on this list!), its easy enough to get Robin Hood into play
Stealing cards directly from your opponent's hand might be the dirtiest form of card advantage in the game