In fact, playing it sooner would hurt our development, as creatures wouldn't get the opportunity to grow enough to become threatening
So, if you use Grind to put a -1/-1 counter on an Elvish Mystic, which has a power of 1/1, the counter disappears and the Elvish Mystic dies
Not background necessarily, but some other line of text that says something along the lines of Whenever you sacrifice a Treasure token, give a creature a +1/+1 counter and trample until end of turn. That would make it a lot more interesting and powerful, but I suppose not every card needs to be great
Based on the league results, and until the banlist is expanded to weaken Blue, the only good decks that can be played in this format will be mono-blue, or heavy on blue.
Team Rockets Mewtwo from the Glory of Team Rocket [SV10] Card Number: 130/098 Rarity: Ultra Rare (UR) Appearing alongside Giovanni is Mewtwo, a powerful Pokmon with whom he shares a formidable connection