King T'Challa is a three-mana (1U,1W, 1C), 3/2 Human Noble Hero with Flash, meaning he can enter play at instant speed
This episode I'm going to talk about the power of having a good deckbuilding checklist and why every Commander player should have one
Uncommon bouncelands, uncommon mana rocks, and two common rainbow lands make it possible to stretch your manabase to take on cross-color synergies (like Temur Defenders, Abzan Counters, or Jeskai Prowess) or splash powerful rares
Obstinate Baloth isnt the freight train that he used to be for his size in most formats, but in The Brothers War a 4/4 for 4 is not common (Greens only common 4 power creature for example is a 4/2), and it gives him, and other green monsters effective hitting power
Drawing cards, gaining life, and ramping lands all at once makes it oppressive early, while escape ensures it stays relevant late