Stealing permanents is an especially effective tool for removing commanders since it doesnt send them to the command zone
Any of these five can serve as a game-winning curve-topper in games of Limited, and they might be appealing options for the Commander format too
If you're starting without any Zombies, it takes a very long time before you start amassing a large battlefield of Zombie tokens, and at that point, you likely could have built enough of an army of regular creatures
Wrap Up Inspirit, Flagship Vessel | art by Titus Lunter As you can see, charge counters can enable all kinds of effectsramping mana, creating tokens, taking extra turns, or even winning the game outright
Even without stacking a ton of spells, being able to tutor one dragon straight onto the battlefield is powerful but when you storm off, you could end up putting three, four, or even five dragons into play all at once