Love that nasty stuff and then it's a nasty powerful win-con in 20 life stuff or great Commander Damage too and then you'll often only need to cast it once
The scaling bonuses kick in quickly, casting something with power four or greater draws you a card , and hitting six or more turns Eshki into a table-wide damage dealer, blasting each opponent for damage equal to her power
Part of the Emerald deck, card number 70/204 costs only five ink to play and can collect two lore when questing, and interestingly it cannot be added to the inkwell to gain ink
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Similarly, it won't be subject to the turn-based action that adds a lore counter to each Saga you control at the beginning of your first main phase each turn. Suppose I have Summon: Bahamut in play, and place a second lore counter on it