It's synergistic enough to hold its own even though it's a precon
A 4-cost 6/6 that quests for 2 is not bad on paper, but since you have to move it to a location for it to do anything, it's more like a 5 or maybe even 6 cost character
Card Name Cid, Timeless Artificer Mana Cost Type Legendary Creature Human Artificer Rarity Uncommon rules Text Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.A deck can have any number of cards named Cid, Timeless Artificer.Cycling ( , Discard this card: Draw a card.) P/T Set Number 418 Language Italiano Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Standard, Timeless, Vintage Rulings (6/6/2025) The second ability of Cid, Timeless Artificer lets you ignore the "four-of" rule in constructed play
After that I would mix fetchlands with duals / triomes, the usual stuff
3 Swiftfoot Boots Cut: Rite Of Replication With decks that rely heavily on their commander, youre going to want to have some protection for them, which is where Swiftfoot Boots comes in