It feels weird to wrap things up with a Sance Board, because usually things start to unravel when you get one of these out, but here we are
It featured in some of the earliest decks in the game, it was a pivotal piece of the Sligh deck which essentially acted as the foundation of the mono red aggro archetype, and its presence has been significant in Modern from the first day of the format as it has featured in many of the formats best decks from Zoo to Splinter Twin to Jund
Or you can bounce a cheap card back to your hand, maybe after it has traded into something or just after it has been outclassed on the board and no longer presents a threat, and then you can use it for ink instead of having to ink a higher value card
The MTG Aristocrats Deck Gameplan This is the actual decks strategy by how it should (ideally) play out
Reds options are a bit more limited, getting access to rummage effects (allowing players to draw cards if they discard first) or temporary card advantage effects like [card]Prophetic Flamespeaker[/card]