That makes him a great early drop for the land-needy, while also giving you the body and presence that you are looking for
While the previous two decks above could win games, Riders was always just about to do so but barely didnt

Quandrix students, help me count to five: Primo, the Unbounded, which I will absolutely be building, introducing the first-ever base-power-0 matters commander that builds big Fractal tokens when creatures with 0 base power deal combat damage Yavimaya Bloomsage, the only creature in the prepare cycle to feature a flat-out banned card in Channel, made ready by putting a +1/+1 counter on a creature that subsequently has power 7 or greater Owlin Spiralmancer, a powerful creature that copies the first X-cost spell you cast every turn (including on your opponents' turns) Nexus Mentality, a member of the highly exclusive club of cards that can move counters between nonland permanents (sadly, this doesn't let you rip counters away from Dark Depths) Turbulent Wilderness, the final land (for now) in the Turbulent cycle When it comes to blue-green, it can sometimes be difficult to build a deck with a cohesive theme that doesn't lean too hard on broad themes like +1/+1 counters or Lands Matter

Piper of the Swarm and Ogre Slumlord feel like strange inclusions, for example, as there are no other rat or sacrifice synergies in the deck
Which would help them avoid one or two of my own cards aimed at keeping the board clear of spammy tokens