Everyone is friendly and more than willing to show off their collections of shiny cards if asked, when passing by tables on the way to the bars imposing wall of board games
Voice of Many | Illustration by Greg Staples The Too Many Cards topic is as old as Magic itself, as witnessed by this old thread reposted on Twitter by SaffronOlive: The whole thread linked by SaffronOlive (which is from 1994) is worth a read, but two topics stood out to me, above all for how common they still are: players are worried that WotC will kill Magic by printing too many cards or by printing too powerful cards
The cheesecake felt heavy, while the sugar felt overwhelming - and thats before discussing the taste of the jelly, which can only best be summarised as tasting like a few unwelcome sips from a bottle of cough medicine
The game itself needs to thrive before there can be a secondary market The decision to forego print run differentiation in the First Chapter is indicative of where Ravensburgers priorities lie: promoting the growth of their actual game, getting cards into the hands of actual players, and deterring scalpers and speculators
Graveyard effects are commonplace in modern Yu-Gi-Oh!, so there are plenty of cases where Sealing Ceremony of Mokuton is a valuable Trap card to have in your backrow