There are some strong card draw options in here to balance things out, but it can't always save you from the deck's random elements
Syphon Flesh, Path to Exile, Soul Snare, Terminate, Orims Thunder, Mortify, Wrecking Ball White, black, and red offer up some of the best removal in the game, and Heavenly Inferno provides quite a few staples
And because Skullclamp is an equipment, with 1 mana as cost and 1 mana to equip, this means that the amount of cards you can draw per turn is only capped by how much X/1 fodder you can bring out
708.4c A split card has each card type specified on either of its halves and each ability in the text box of each half
That double-faced card text is a sign that it was a common in a set full of battles and dual-sided cards that represented compleated citizens of the multiverse