So this article will also cover two archetypes for Tribal Tribal -- Combat Triggers and Tap / Untap Shenanigans -- that narrows the card pool, making a more manageable and focused deck out of it
Expect a ton of Aladdin-themed cards, adorable pets, and mind-bending illusions
Compare that to one of my early attempts at a card from 2015
When they enter the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. Its nice to draw cards, and drawing five powerful Dragon cards is even nicer
(I always imagine it like being what youd get if chess had certain edge cases where rooks could fly, bishops could teleport, or for a second, pawns were driving tanks.) Since the game is built around several thousand collectible cards, and almost every card has some additional unique ability to it one way or the other, it creates an endlessly manipulable, constantly surprising experience