Since it's probably impossible to please all the people all the time, I think Wizards of the Coast is doing the smart thing: it has transformed Magic into several interlocking games that happen to share the pieces, and theyre encouraging us to engage with the modes and game pieces we enjoy the most
I use a lot of things to determine what I consider a Hall of Famer: raw stats, community contributions, and intangibles, as evaluated by me
It is not wrong to say that if you pack a lot of different types of cards, you can do many things and be strong, but like this Ceruledge, by narrowing down the types of cards you adopt and making the count per type 4 as much as possible you can perform the same moves without bricking about 8 out of 10 times
Once the card is defeated, you can then flip it, and cast the backside, revealing your reward
Most Spikes, on the other hand, tend to appreciate consistency in their mechanics